

Additionally, a new stairwell now connects the side (Long A) to the underpass. We also got rid of some ceilings, allowing players to throw flashbangs and other grenades over walls before attempting to capture the bomb sites. In the new version we’ve opened up the edges of the map to let the sunlight in. The old version of de_cbble featured many dark and enclosed areas, which added to the restrictive feel of the linear paths and hallways. An architectural theme progression from tall and massive central buildings to low, partially open edges helps players orient themselves wherever they are in the level. Natural extensions of the environment have been transformed to serve as many of the cover locations seasoned Cobble players expect. While the updated version is built on the same footprint, its scale has been carefully brought back to a more human level by the addition of realistic details, and breaking up large bare surfaces. Players in the original de_cbble felt out of scale, as if they were in a “land of giants”. As a result, de_cbble is now more fluid, offering additional tactical choices in specific situations where the old map had none.
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Our second goal was to upgrade the map to keep pace with continually evolving tactics and team strategies of CS players. The lack of strategic options made de_cbble’s gameplay feel limited and monotonous. The same choke points that made it difficult to plant bombs made it near-impossible to re-take a site and defuse a bomb in time. This meant that teams were unable to react and change strategy mid-round. For one, its paths to bomb sites were long and disconnected from each other, ending in tight choke points. The original map fell out of favor for several reasons. Our goal was to retain this aspect while making the map more interesting and viable for more intimate 5v5 play.

We thought you might enjoy a brief walk through our decision-making process, both in improving a classic map and designing a new map from scratch.ĭe_cbble’s uniquely large scale meant it was a lot of fun on servers with lots of players. Thanks /u/dan_arth for correcting me.We’re currently working on two maps: an all-new map called Overpass, and an upgraded version of the classic map Cobble. They soak up new information and really go for it", Potti says.Įdit: I accidentally a word or two. And it's not just any coach, it's the famous Counter Strike player Tommy "Potti" Ingemarsson, who has won the world championship in the game 10 times. Training with coach Silver Snipers have have been practicing playing at home, but on three occasions they meet up to train with a coach. Those who are younger underestimate us, so they're going to get a surprise," says Wanja "Knitting Knight" Godänge, 63.Īs it stands, more than 20 teams have applied to play against the Silver Snipers, and at least two teams will get to do so. "It's going to be really exciting and they're going to get a match. It is the world's largest LAN party, where primarily youths gather to play against each other. "They're going to get a match" Now the big goal is Dreamhack in Jönköping at the beginning of December. I can start playing with my grandchildren," says Berra Bang, 81 years old & the oldest in the team. "It's a fantastic thing that we can reach each other through the generations. The players in the team are between 62 and 81 years old. Together, they are the Sliver Snipers, a team in the computer game Counter Strike where counter-terrorists fight terrorists in various maps. They call themselves Birdie, Windy, Knitting Knight, Teen Slayer, and Berra Bang. "It's about finger dexterity and timing," says Bertil "Berra Bang" Englund.


But right now in Stockholm there is a team training whose player's average age is over 70 years old. Playing computer games against people over the internet is most often associated with youth.
